AccueilCalendrierFAQRechercherS'enregistrerMembresGroupesConnexion
23 543 000 000 pièces d'or (prix Grand Marché du 23 août 2011)
___________________________________________________________________________________________________________________________________________________

65 Gardes de Bandos 11 Gardes de Zamorak 99 Gardes de Saradomin  80 Gardes d'Armadyl
233 Griffes Draconiques
8 Sceaux Spectraux 13 Sceaux ésotériques 2 Sceaux Divins 2 Sceaux Elyséens
3 Cuirasses de Torva / 2 Jambarts de Torva / 5 Heaumes de Torva
   7 Plastrons de Pernix / 3 Jambières de Pernix / 4 Cales de Pernix
 
2 Chemise de Virtus / 5 Robes de Virtus / 4 Masques de Virtus    3 Arcs Zarytes

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Partager | 
 

 Old Wildy Rules

Voir le sujet précédent Voir le sujet suivant Aller en bas 
Aller à la page : 1, 2  Suivant
AuteurMessage
Crazy_sumo
Troupe d'élite
Troupe d'élite


Pseudo RuneScape: Crazy Sumo
Masculin
Nombre de messages: 343
Age: 19
Localisation: Nice-France
Hilt favori :: Saradomin Hilt "6"
Saradomin Sword "16"
Armadyl Skirt "2"
Arcane Sigil "1"
Date d'inscription: 02/03/2009

MessageSujet: Old Wildy Rules   Ven 21 Jan 2011, 16:45

http://services.runescape.com/m=forum/l=0/sl=0/forums.ws?254,255,55,62204744

General FAQ

How will the Grand Exchange work now?

Essentially it will work exactly how it worked before, just without any price restrictions. It means you will be able to offer to buy or sell at the price you think is right.

Will there be guide prices?

Yes. The guide price will be based on the previous day’s trading. The guide price will usually only change by a maximum of 5% per day, just as it currently works.

Will we be able to buy/sell items for whatever we want now?

Yes, assuming you find a buyer/ seller of course.

You’ve said that the price limits will be removed, but what about the buying restrictions?

Buying restrictions will remain in place. These exist purely to reduce market monopoly and ensure a higher number of players can buy high demand objects like god swords.

Scamming

Will item scamming be a problem? What is being done to prevent item scamming?

There are rules in place to prevent item scamming, and players breaking those rules will suffer the wrath of our player support team. Warning screens, wildy walls, better examine options and clear rules will help to prevent scamming – however, ultimately it’s up to you, the player to protect yourself just as it is today. Remember, if a deal sounds too good to be true, it probably is.

Will the trade warnings still be in the trade window to prevent item scamming?

Yes, and if anyone changes their trade you will see large red exclamation marks telling you that changes have occurred, which have to be re-confirmed.

Staking

What is going to happen with staking at the Duel Arena?

Staking is returning! So you will be able to bet anything tradable on the outcome of the battle.

Will I be able to stake in any other Activities?

You will be able to stake in Conquest!

The Rat Pits also remain if you want to bet a few coins on your cat’s prowess, but that’s just for fun and will have a few restrictions in place.

Will you add more options for staking in the Duel Arena? For example “No Degradable Items” or “Team Staking”?

Not at this time, but you never know.

What’s happening to duel tournaments?

We’re switching off the duel tournaments for now so that we can rework it. We’re preserving everyone’s ranks and hiscores though in case they’re applicable in the future.

Price Checker

Will the price checker feature be removed/changed now that players can freely trade?

You’ll still be able to use the price checker, it just won’t show trade limits any more.

Gravestones

How will gravestones work now?

If you die in the Wilderness there will be no gravestone. At all. You have been warned! If you’re killed by a player, they’ll get the drop. If you’re killed by a monster, the drop appears for everyone, just as it used to.

Some areas of the Wilderness are still PK free (like the original mage arena). In those areas AND in the rest of the game, a gravestone will appear and exist just as they do today. The gravestone can still be blessed and maintained by other players. A player returning to their gravestone will be able to reclaim all their lost items.

If a player doesn’t return to their gravestone and it crumbles away, all players will be able to pick up the loot.

Lending Items

How will item lending work? Will it be changed in anyway?

Generally it’ll work the same as ever. The only difference is that you won’t be able to use borrowed any borrowed items in the Wilderness.

If you enter the Wilderness with a borrowed item equipped, it’ll be removed to your inventory, banked, or returned to the owner, depending on the space available.

Party Room

Will the Party Room be changed? Will they alert banks every time there is a drop on that world?

The Party Room remains in place and will have no chest restrictions. That should make drop parties even more exciting. There’ll be no countdown to the drops either as balloons will fall from the sky as soon as the lever is pulled.

You’ll have to make sure you stay connected with those holding parties as banks will no longer be alerted to the party.

What could be better than that? Player-owned party rooms you say? Hmm, that’s good idea.

Player-owned House Reward Chests

The coin restrictions for each level of reward chest have been increased dramatically, with the top level chest (magic) having no restrictions at all!

Dropping objects in the Wilderness

How will dropping items in the Wilderness work now?

Manually dropped items will be visible to everyone immediately just as long as they’re tradable. If the items are untradeable items, they won’t be visible to anyone but yourself.

If you manually put items on a table in the Wilderness, they will also be visible to everyone immediately.

Items dropped by familiars who die, despawn or are dismissed will also be visible to everyone as soon as they hit the ground if you’re inside the Wilderness. Outside the Wilderness, all items should be visible to you only.

However, this rule is superseded if your familiar is killed in the Wilderness by a pker. For more information on summoning familiars and pking, have a read of the section below.

Wilderness/PvP Questions

Will we able to use extreme potions in the Wilderness?

No. However, a player with an “extreme” boost who enters the wilderness will have the boost reduced to “super” level. This duplicates the current function on PvP worlds.

What about untradeable items like Dungeoneering rewards/Korasi’s sword/fire capes etc? How will these work in the Wilderness?

One of three things will happen. Some objects will vanish, some drop cash (like anchor pre-2007, will include Korasi’s sword) and others will drop a tradable equivalent (like enchanted Summoning headgear that’s dropped will be un-enchanted). Most popular untradeable PvP equipment will not vanish.


What about the revenants? What is going to happen with them?

Revenants will be moving to a new PvP enabled dungeon. Revenants will have all PvP unique drops such as brawlers, corrupt dragon and statues added to them. They will no longer teleblock or be able to freeze opponents but be warned, they will continue to change combat styles and generally cause havoc!

You may be pleased to hear that the forinthry bracelet now has new functionality to help you combat revenants, – you’ll be able to use it to repel them and also give you temporary damage immunity to them.

What is going to happen to all the old PvP world drops like statius sets or artifacts etc?

They’ll be dropped by revenants in their new dungeon.

Will we have all the old PvP mechanics back just as they were? Will there be any big changes?

The old PvP mechanics will be pretty much back as they were.

There will be a few extra escape routes in the Wilderness than there were before, although most of them cannot be used while under attack.

We’ll see lots of interesting and exciting new tactics though for sure, as since 2007 we have lots of new weapons, curses and an entire Summoning skill to draw on.

What about all the quests that are in the Wilderness? Will these be left where they are or moved?

No player doing a quest will ever be under the threat of being killed by another player. Quests will continue to exist in areas of the Wilderness, but these areas cannot be used for pking.

Post-quest rewards like the beacon network and Spirit of Summer portals will remain in the Wildy with some gaining extra rewards to compensate for the extra risk.

Will I have to walk through the Wilderness to get to the lair of the Corporeal Beast?

No. The necklace of gaming will have a teleport option that will take you into the first cave if you have completed Summer’s End. If you’re feeling brave, you’re very welcome to walk there of course.

What about all the minigames/activities that are in the Wilderness? Will these be left where they are or moved?

They will be relocated. There is a new cave located just north of Falador called the “Gamers’ Grotto” which will play host to Stealing Creation, Clan Wars and a portal to Fist of Guthix. Previous teleport options will now direct the player to the new cave.

What about penguins or shooting stars? Will they be moved out of the Wilderness?

There are no changes to penguins or shooting stars.

What about treasure trails?

The number of possible treasure trail locations remains the same, however you won’t be sent there as often as you were.

Will you add any “safe” worlds for non-pkers to use without fear of being killed?

No. It’s the Wilderness, it’ll be an unforgiving and dangerous place for all. Be careful out there!

Changes to the engine, like RuneTek5 will change the way PvP works, as a lot of old tactics like trapping people. Will this be changed back?

No.

What about 1 itemers? I hate 1 itemers...

We’re designating a small number of worlds as High-risk Wilderness worlds. On those worlds, the Protect Item prayer and curse cannot be used inside the Wilderness. Outside the Wilderness, the prayer and curse will work as normal. These worlds aren’t for the faint hearted though and you’ll be duly warned before logging into such a world.

Are you changing the PvP and Bounty worlds?

Yes. PvP worlds will no longer exist and the Bounty mechanics will be removed. Bounty and Rogue hiscores will however remain. In the future we intend to create a new activity using Bounty Hunter gameplay. Those worlds previously used for PvP and bounties will now become suggested worlds for Pking and High-risk Wilderness (see above).

The volcano banker

Is the bank by the craters going to be removed?

Yes. Look out for Maximillian Sackville in a bank near you!

Summoning

How will Summoning work in the Wilderness?

While you are in the Wilderness, your combat level will act as if you don’t have any Summoning levels, so will be a maximum of 126. All calculations regarding which other players you can fight will be based on this level, just as it is in the F2P Wilderness.

If you have any Summoning levels, your combat level display will indicate this. This will give other players an idea of your “potential” to summon aid.

Here’s an example:

If you are currently a level 138 player, your combat level in the Wilderness would be displayed like this:

xxepicpkerxx 126+12

So, if you’re in level 3 Wilderness, you could fight players between level 123 and 126. Those players would be able to see the +12 and so would know of your potential to summon ALL familiars – particularly dangerous in multiway combat areas.

What happens when my familiar or I die while in the Wilderness?

When your familiar dies or despawns while carrying items in the Wilderness, the items will be dropped. If it was killed by another player then that player gets the dropped items. Otherwise, the items will become visible to EVERYONE immediately which means you won’t be able to sneakily dismiss your familiar to prevent pkers getting the loot.

If you are killed while your familiar is carrying items, those items will be awarded to your pker, just like the items in your inventory.

Can I attack other familiars? What will happen?

Attacking someone’s familiar in the Wilderness will follow the standard rules of engagement, so you will be skulled if you’re the aggressor.

Ordering your familiar to attack a player or familiar will follow exactly the same rules.

Revenir en haut Aller en bas
Voir le profil de l'utilisateur
Bebert
Membre d'honneur
Membre d'honneur


Pseudo RuneScape: Berbert
Masculin
Nombre de messages: 270
Age: 20
Localisation: Brussels
Hilt favori :: Les seins de Muteself
Date d'inscription: 15/07/2010

MessageSujet: Re: Old Wildy Rules   Ven 21 Jan 2011, 17:02

Ty pour le post.

Let's hunt some revenants lolo.
Revenir en haut Aller en bas
Voir le profil de l'utilisateur
Dark Aeriyum
Membre d'honneur
Membre d'honneur


Pseudo RuneScape: Dark_Aeriyum
Masculin
Nombre de messages: 2246
Age: 17
Localisation: Belgique, Wavre, near peteuxcity
Hilt favori :: Saradomin et Armadyl
Date d'inscription: 28/07/2009

MessageSujet: Re: Old Wildy Rules   Ven 21 Jan 2011, 18:07

Citation:
If a player doesn’t return to their gravestone and it crumbles away, all players will be able to pick up the loot.


Ohi, ça c'est bien si quelqu'un creve

Citation:
Revenants will have all PvP unique drops such as brawlers, corrupt dragon and statues added to them (et statius)


Lolo let's nolife là bas j'avoue moqa

Citation:
The necklace of gaming will have a teleport option that will take you into the first cave if you have completed Summer’s End.


Easy looting all items ohi
Revenir en haut Aller en bas
Voir le profil de l'utilisateur
Bastien
Guerrier du donjon
Guerrier du donjon


Pseudo RuneScape: Vert Nature
Masculin
Nombre de messages: 32
Age: 21
Hilt favori :: Armadyl
Date d'inscription: 12/01/2011

MessageSujet: Re: Old Wildy Rules   Ven 21 Jan 2011, 19:02

Et pas d'overload! Neutral
Revenir en haut Aller en bas
Voir le profil de l'utilisateur
Bebert
Membre d'honneur
Membre d'honneur


Pseudo RuneScape: Berbert
Masculin
Nombre de messages: 270
Age: 20
Localisation: Brussels
Hilt favori :: Les seins de Muteself
Date d'inscription: 15/07/2010

MessageSujet: Re: Old Wildy Rules   Ven 21 Jan 2011, 20:09

Ce donjon sera dans le wild donc pkers qui veulent des brawlers ce qui vaudra des belles batailles en full addy/d'hide.
Revenir en haut Aller en bas
Voir le profil de l'utilisateur
billy 5110
Guerrier du donjon
Guerrier du donjon


Pseudo RuneScape: Billy 5110
Masculin
Nombre de messages: 201
Age: 19
Localisation: Québec
Hilt favori :: Aucun
Date d'inscription: 03/01/2009

MessageSujet: Re: Old Wildy Rules   Ven 21 Jan 2011, 20:44

Belle update, ça me donne envi de recommencer RS et d'apprendre finalement à PK >.<

Revenir en haut Aller en bas
Voir le profil de l'utilisateur
lolaalol
Invité
Invité


Masculin
Nombre de messages: 214
Age: 20
Hilt favori :: bandos zamo arma sara
Date d'inscription: 13/07/2009

MessageSujet: Re: Old Wildy Rules   Sam 22 Jan 2011, 01:13

lol watch out de ne pas pogné une connection lost au gwd ou td pu personne va bless lol
Revenir en haut Aller en bas
Voir le profil de l'utilisateur
TiMmYnOuU
Guerrier du donjon
Guerrier du donjon


Pseudo RuneScape: Timinou
Masculin
Nombre de messages: 49
Age: 19
Localisation: QC
Hilt favori :: bandos tassets: 2
dragon claws: 9
arcane sigil:1
Date d'inscription: 31/10/2010

MessageSujet: Re: Old Wildy Rules   Sam 22 Jan 2011, 09:28

lolaalol a écrit:
lol watch out de ne pas pogné une connection lost au gwd ou td pu personne va bless lol


en effet ... f*** les teams sur le forum alors trololol ou bien welfare gwd :/ sa craint
Revenir en haut Aller en bas
Voir le profil de l'utilisateur
Dark Aeriyum
Membre d'honneur
Membre d'honneur


Pseudo RuneScape: Dark_Aeriyum
Masculin
Nombre de messages: 2246
Age: 17
Localisation: Belgique, Wavre, near peteuxcity
Hilt favori :: Saradomin et Armadyl
Date d'inscription: 28/07/2009

MessageSujet: Re: Old Wildy Rules   Sam 22 Jan 2011, 13:49

J'avoue j'avais pas pensé à ce point de vue, gf si ya des teams qui te bless pas ^^
Revenir en haut Aller en bas
Voir le profil de l'utilisateur
Muteself
WoW nerd
WoW nerd


Pseudo RuneScape: Muteself
Masculin
Nombre de messages: 3269
Age: 22
Localisation: victo - quebec
Hilt favori :: Et toi?


Date d'inscription: 01/03/2008

MessageSujet: Re: Old Wildy Rules   Sam 22 Jan 2011, 16:01

jvais telement faire crever des gens au dk Very Happy
Revenir en haut Aller en bas
Voir le profil de l'utilisateur
MaitreYoda
Membre d'honneur
Membre d'honneur


Pseudo RuneScape: MaitreYoda
Masculin
Nombre de messages: 460
Age: 39
Localisation: Dagobah - Camp de saradomin
Hilt favori :: Sabre laser Vert
Date d'inscription: 12/05/2009

MessageSujet: Re: Old Wildy Rules   Sam 22 Jan 2011, 16:58

Citation:
J'avoue j'avais pas pensé à ce point de vue, gf si ya des teams qui te bless pas ^^


C'est, en dehors du wild la toute première chose à laquelle j'ai pensée. Et j'ai eu aussi l'idée que nos membres devraient bless dans nos trips sinon gf eux.
Car si les team forum ne pourront plus gwd, nous on restera une force fiable de part notre capacité à nous soutenir dans ces cas.

Aucun HL ne reste en arrière... pas comme les forums team qui se trapperont à gwd à coup sûr.
Revenir en haut Aller en bas
Voir le profil de l'utilisateur
Dark Aeriyum
Membre d'honneur
Membre d'honneur


Pseudo RuneScape: Dark_Aeriyum
Masculin
Nombre de messages: 2246
Age: 17
Localisation: Belgique, Wavre, near peteuxcity
Hilt favori :: Saradomin et Armadyl
Date d'inscription: 28/07/2009

MessageSujet: Re: Old Wildy Rules   Sam 22 Jan 2011, 18:09

Ouais en effet, mais quoi qu'on puisse faire y'aura beaucoup plus de tanker qui diront "soz lagged" si tu vois ce que j'veux dire ^^
Revenir en haut Aller en bas
Voir le profil de l'utilisateur
Tommo021
Invité
Invité


Pseudo RuneScape: Tommo021
Masculin
Nombre de messages: 97
Age: 22
Hilt favori :: Arma
Date d'inscription: 17/12/2010

MessageSujet: Re: Old Wildy Rules   Dim 23 Jan 2011, 13:31

MaitreYoda a écrit:
Citation:
J'avoue j'avais pas pensé à ce point de vue, gf si ya des teams qui te bless pas ^^


C'est, en dehors du wild la toute première chose à laquelle j'ai pensée. Et j'ai eu aussi l'idée que nos membres devraient bless dans nos trips sinon gf eux.
Car si les team forum ne pourront plus gwd, nous on restera une force fiable de part notre capacité à nous soutenir dans ces cas.

Aucun HL ne reste en arrière... pas comme les forums team qui se trapperont à gwd à coup sûr.


Hagrid !
Revenir en haut Aller en bas
Voir le profil de l'utilisateur http://www.francoscape.net
Muteself
WoW nerd
WoW nerd


Pseudo RuneScape: Muteself
Masculin
Nombre de messages: 3269
Age: 22
Localisation: victo - quebec
Hilt favori :: Et toi?


Date d'inscription: 01/03/2008

MessageSujet: Re: Old Wildy Rules   Dim 23 Jan 2011, 15:47

Tommo021 a écrit:
Hagrid !


Omg tu as grimpé dans mon estime
Revenir en haut Aller en bas
Voir le profil de l'utilisateur
Dark Aeriyum
Membre d'honneur
Membre d'honneur


Pseudo RuneScape: Dark_Aeriyum
Masculin
Nombre de messages: 2246
Age: 17
Localisation: Belgique, Wavre, near peteuxcity
Hilt favori :: Saradomin et Armadyl
Date d'inscription: 28/07/2009

MessageSujet: Re: Old Wildy Rules   Dim 23 Jan 2011, 15:52

lol!
Revenir en haut Aller en bas
Voir le profil de l'utilisateur
 

Old Wildy Rules

Voir le sujet précédent Voir le sujet suivant Revenir en haut 
Page 1 sur 2Aller à la page : 1, 2  Suivant

 Sujets similaires

-
» Forum Rules
» Players rules.
» RULES ? must be respected
» The Unwritten rules that are now written
» Vocaleroid - Specific rules

Permission de ce forum:Vous ne pouvez pas répondre aux sujets dans ce forum
Hilt Looters :: ICI, C'EST RUNESCAPE :: News-